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Blood Points and Humanity
Amount of blood = (1 / generation^2) x 500
Humanity describes kindred's morality and ethics. This is projected to others as behaviour of individual.
Level of Humanity:Every unjustified (up to storyteller) violent outburst reduces humanity by one point. Change can be two points down or one point up (if one does good deeds) per game.
|
Generation
|
Max amount of blood
|
Max humanity
|
|
3rd
|
?
|
?
|
|
4th
|
31
|
3
|
|
5th
|
20
|
3
|
|
6th
|
14
|
3
|
|
7th
|
10
|
4
|
|
8th
|
8
|
4
|
|
9th
|
6
|
4
|
|
10th
|
5
|
5
|
|
11th
|
4
|
5
|
|
12th
|
3
|
5
|
|
13th
|
3
|
5
|
|
14th
|
3
|
5
|
|
15th
|
2
|
5
|
Younger than 10th generation kindred shouldn't be allowed to create children of their own. The result (11th generation) would be too weak. In some special occasions 11th and even further generations are allowed to exist. This is always an exception and requires the approval of the Emperor.
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